Vintage3d 3d accelerator specification database



last code update: February 04 2016

select columns: card name chip name code name company pixel pipelines texture units / pipelines textures / TMU ROPs core clock (MHz) alternative clock (MHz shader/boost/base) pixel fillrate (megapixels/s) texel fillrate (megatexels/s) memory clock (MHz) memory bus (bits) memory type memory bandwidth (GB/s) DirectX compliance vertex processing triangle (setup) rate (Mtris/s) vertices (transformed per second) shader model pixel shaders / processors GFLOPS / IOPS (single precision) texture cache (kB) level 2 (texture) cache (kB) transistors manufacturing (nm) foundry die size (mm2) peak consumption (W) in game year performance index